The preliminary results from the PLAY project were presented during OCCE 2018 in Linz Austria.


Abstract. This presentation deals with a preliminary empirical study carried out during a museum school visit. The study aims to understand the influence of a game on students’ conducts in the museum. We address the use of digital games for personalizing experiences in museums and for fostering visitors’ interactions with the museum exhibition. The paper describes the design-based methodology and the collaborative design and testing of a digital game dedicated to help young museum visitors to address the consequences of their relationships with nature and to understand the concept of Anthropocene. Students were videotaped and the data collected enabled for the identification of different conducts and situations depending on the gameplay performed by students.